Rummy is a card game that is played with two decks of cards with total of two Jokers. To win the rummy game a player must make a valid declaration by picking and discarding cards from the two piles given. One pile is a closed deck, where a player is unable to see the card that he is picking, while the other is an open deck that is formed by the cards discarded by the players. To win at rummy card game, the players have to group cards in valid sequences and sets.
Free Rummy-Rummikub Online. Rummy-Rummikub Game Description: Play rummy also known as Rummikub against a computer opponent online now! Rummy is the online card version of the popular tile game Rummikub. Rummy-Rummikub Rules and Instructions: Goal of this game is to be the first with 0 cards in hand.
- The original Rummikub FREE version (not Rummy nor Rummy Cube or Okey) is one of the most popular family games in the world. The unique combination of tactical thinking, luck and tense competition has made this classic family game to one of the most successful games for the past 70 years! Arrange the tiles to create the smartest color and numbers combinations.
- The original Rummikub FREE version (not Rummy nor Rummy Cube or Okey) is one of the most popular family games in the world. The unique combination of tactical thinking, luck and tense competition has made this classic family game to one of the most successful games for the past 70 years!
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In rummy, the cards in each suit rank low to high starting with Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Ace, Jack, Queen and King each has 10 points. The remaining cards have value equal to their face value. For example, 5 cards will have 5 points and so on.
The Objective Of Rummy
The objective of rummy card game is to arrange the 13 cards in valid sets and sequences. To win the game you need to make minimum 2 sequences, out of which one needs to be pure sequence and rest can be any valid sequence or sets. Without a pure sequence you cannot make a valid rummy declaration. This is one of the most important rummy rules.
How to Form Sequences?
In rummy, a sequence is a group of three or more consecutive cards of the same suit. There are two types of sequences that are formed; a pure sequence and an impure sequence. To win the game of rummy you need at least one pure sequence in your rummy hand.
Pure SequenceA pure sequence is a group of three or more cards of the same suit, placed in consecutive order. To form a pure sequence in rummy card game, a player cannot use any Joker or wild card.
Here are a few examples of pure sequence.
- 5♥ 6♥ 7♥ (Pure sequence with three cards and there is no Joker or wild card used)
- 3♠ 4♠ 5♠ 6♠ (Pure sequence with four cards. There is no use of Joker or wild cards here.)
Impure SequenceAn impure sequence is a group of three or more cards of the same suit with one or more Joker card used.
Here are some examples to show how an impure sequence is formed.
- 6♦ 7♦ Q♠ 9♦ (Here Q♠ has been used as a wild Joker replacing 8♦ to form an impure sequence.)
- 5♠ Q♥ 7♠ 8♠ PJ (Impure sequence with Q♥ as wild joker that is replacing 6♠ and the Printed Joker is replacing 9♠.)
How to Form Sets?
A set is a group of three or more cards of the same value but of different suits. When you are forming sets, you can use wild card and Jokers.
Examples of sets
- A♥ A♣ A♦ (In this set, all the Ace are of different suits, make a valid set.)
- 8♦ 8♣ 8♠ 8♥ (Rummy set is formed with four 8 cards of different suits.)
- 9♦ Q♠ 9♠ 9♥ (Here Q♠ has been used as wild joker replacing 9♣ to make set.)
- 5♦ 5♣ 5♠ PJ (Printed joker replacing 5♥ to make set.)
- 5♦ 5♣ Q♠ PJ (Here Q♠ has been used as wild joker replacing 5♠ & Printed joker replacing 5♥ to make set.)
- 5♦ 5♣ PJ Q♥ Q♠ (This is a set of 5 cards with Printed joker & Q♥ as wild joker replacing 5♠ 5♥ and one more wild joker Q♠ to complete 13 cards grouping.)
Typical Example: 2♥ 3♥ 4♥ 5♥ 5♣ 6♣ 7♣ 8♣ 5♦ 5♣ PJ Q♥ Q♠ (Set of 5 cards is made to complete the grouping of 13 cards and make a valid declaration)
Note: The set is formed with same card of different suits. However, you can’t use two or more cards of the same suit. This is taken as an invalid declaration. Also, note that a set can have more than four cards. So, if you have a set of four cards and you are using an additional Joker, then in total it becomes a 5 cards group and still be a valid set. At no given time, the hand can have more than 13 cards.
Examples of invalid set
- Q♥ Q♥ Q♦ (There are two Qs of the same suit ♥ making it an invalid set.)
- 7♠ 7♥ 7♦ 7♠ Q♥ (It has two 7 spades of the same suit. The wild card Q♥ as the fifth card is valid but having two 7♠ is making it invalid.)
How To Play Rummy Card Game?
Follow this simple rummy rules and instructions to know how to play the game from start to end:
- Rummy card game is played between 2 to 6 players with 2 decks of cards. Each player is dealt with 13 cards and a random card is selected as wild joker or joker card of the game.
- The player has to draw and discard cards to form valid sets and sequences of the 13 cards in hand where player can also use wild joker or printed joker of the deck to make impure sequence and sets.
- As per indian rummy rules, once a player arranged 13 cards in valid 2 sequences including 1 pure sequence and more groups (sequences or sets), one can make a declaration and win the game.
Quick Tips To Win The Rummy Card Game
Just as it’s important to know the rummy rules, it is also necessary to play carefully and with focus. Here are quick tips to win the rummy game and stay a step ahead of your competitors.
- Form the pure sequence at the very beginning of the game. Without a pure sequence, a player cannot make a declaration.
- Discard cards with high points like Ace, Jack, Queen and King. Replace these cards with Joker or Wild Cards. It reduces the point load, in case you lose the game.
- As much as possible, avoid picking from the discard pile. It gives away what hand you are trying to form.
- Look out for smart cards. For example, a 7 of any suit can work with 5 and 6 of the same suit and also 8 and 9 of the same suit.
- Jokers play an important role in rummy. Try using them to replace high value cards. Remember, Joker and wild cards cannot be used to form pure sequence.
- When you are ready to make a declaration, check and recheck your cards and then press the button. An invalid declaration can turn even a winning game into a complete loss.
Common Terms Used In Rummy Rules
Here are some common terms of Indian Rummy that every player needs to know before he starts playing.
What is a Rummy Table?
It is the table where the game of rummy is played. Every rummy table can sit two to six players for each game.
What is Joker and Wild Cards?
In each rummy deck there is a Printed Joker and there is a Wild Card that is selected at random at the beginning of the game. The role of both these types of card is the same. Jokers are used to form sets and impure sequences. A Joker card can replace the desired number when forming the groups. This is a valid formation in a rummy game.
What is Draw and Discard?
In all Rummy games, each player is dealt 13 cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.
What is Sorting of Cards?
Sorting of cards are done at the beginning of the game. This is done to arrange your cards to help you form your sets and sequences reducing the probability of mixing the cards. Once, the cards are displayed, you can hit the Sort button and start playing.
What is a Drop?
When a player decides to leave the game table at the start or middle of the rummy game, it is a drop. The act is withdrawing from the game as a personal decision. The first drop=20 points; middle drop= 40 points and last drop and maximum point loss is 80 points.
In case of Pool rummy, if a player drops in 101 pool, the score is 20. In case, it is 201 pool rummy, the drop score is 25. In a game, where it is best of 2 and best of 3 is played, then a drop is not allowed.
What are Cash Tournaments?
Cash tournaments are those that are played for Real Cash and have Real Cash Prizes (in INR). These tournaments run 24x7 and are conducted in a knock-out style. To play any of the cash games, the player has to add Cash to its RummyCircle account.
How do I Join a Tournament?
Go to 'Tournaments' in the top navigation panel. Now, select the type of Tournament you wish to play. In the corresponding Tournament List, click on any of the Open tournaments that you wish to join. Finally, click on the blinking Join This Tournament button under Tournament Details.
What is an Invalid Declaration?
An invalid declaration happens in rummy card game when the player presses the Declaration button, but the cards are not in valid sequences and sets. Therefore, the player will lose the game and the competitor will automatically be declared as the winner.
Here are few examples of common invalid declarations players make while playing rummy:
Wrong Declaration with Invalid Sets
Example 1: 10♠ 10♠ 10♦ 10♣ Q♥
A set can have 3 cards or more, however a set needs to be formed with cards of the same value and different suits. In this situation, the Wild Joker (Queen of Hearts) card was added and that became the fifth card, which is valid as per rules, however the group consist of 2 cards of the same suit making it a wrong declaration.
Example 2: K♥ K♥ K♦
In this set, there are 3 cards which is well within the minimum limit. Also, a set consists of cards of the same face value but has to be of different suits. The set cannot have more than one card of the same suit. In this example, the set consists of two cards of the same suit and that makes it a wrong declaration.
Wrong Declaration with Invalid Sequences
Example 1: 10♠ 10♥ 10♦ 10♣ 5♠ 5♥ 5♦ 6♠ 6♥ 6♣ 9♥ 9♦ Joker
A valid declaration requires 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. However, in the given example there is neither sequence made making it an invalid declaration.
Example 2: K♥ K♠ K♦ 6♥ 7♥ Joker 9♠ 10♠ J♠ Joker 5♠ 5♥ 5♦
A valid declaration must have 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. This example shows that there are 2 sequences, but both are impure sequence i.e. sequence with joker and the pure sequence is not there. It is compulsory to have a pure sequence before you make a declaration.
Example 3: Q♥ Q♠ Q♦ 6♥ 7♥ 8♥ 9♥ 5♠ 5♥ 5♦ 10♠ 10♥ 10♦
Sequences are very important for a rummy card game and you need minimum 2 sequences, out of which one needs to be pure sequence and the other can be pure or impure sequence to win the game. In this example, there is a pure sequence, however the 2nd sequence is missing and hence it is an invalid declaration.
What Is Rummy Cup Game
Useful Chart - How To Play & Rummy Guidelines For Valid Rummy Declaration:
Handy Directions to Follow While Declaring With 13 Cards:
|SET 1 & SET 2|
|COMPULSORY to make||NOT COMPULSORY|
(Can make to fulfill minimum 2 sequence requirement)
(Can make to complete 13 Cards valid grouping)
|Made with 3 or More Cards||Made with 3 or More Cards||Made with 3 or 4 Cards without Joker.|
Made with 3, 4 or More Cards with Joker.
|Cards of SAME SUIT in SEQUENTIAL ORDER||Cards of SAME SUIT in SEQUENTIAL ORDER with Wild Card Joker or Printed Joker||Cards of SAME VALUE & DIFFERENT SUIT (2 Cards of same color but different suit can be used Ex - 5♠ 5♥ 5♦).|
|CANNOT USE JOKER or WILD CARD||CAN USE JOKER or WILD CARD||CAN USE JOKER or WILD CARD|
Combination Possible as per the Above Rules to Declare 13 Cards in Rummy:
- There is one Pure Sequence of 4 cards
- There is Impure Sequence of 3 cards where 8♣ is a wild joker
- There is a “Set 1” of 3 cards
- There is a “Set 2” of 3 cards having a “Printed Joker”
Download this handy PDF for 13 Card Game Rules: “Download PDF Now”
How The Points Are Calculated As Per Indian Rummy Rules?
Let us look how points calculation is done, when you are playing online rummy card game.
|High value cards Ace, King, Queen, Jack||All carry 10 points each|
|Joker and Wild Cards||Zero points|
|Other cards||Have point value same as their face value|
|Example: 8 ♥, 9 ♥ 10 ♥||8 points, 9 points, 10 points|
Losing Player Points
|If the player doesn’t have 2 sequences including a pure sequence||Value of all cards is added, capped at 80 points|
|If the player has formed 2 sequences including pure sequence||Value of cards that are not in sequence are calculated|
|Wrong Declaration||80 points|
|First Drop||20 points|
|Middle Drop||40 points|
|3 Consecutive Misses||Considered as middle drop with 40 points loss|
|Leave Table||If player leaves table after picking from closed deck, it is considered middle drop. If the player hasn’t picked any card, it is taken as first drop.|
Examples of Points Calculation With Winning Amount
Example: Table of 6 Players (Wild Joker Q♦)
|Player||Hand Formed||Points Calculated|
|Player 1||2♥ 3♥ 4♥ 5♣ 6♣ Q♦ 8♦ 8♠ 5♣ 2♦ 2♣ K♠ Q♠||The player has 2 sequences 1 pure and 1 impure. So, only the points of unmatched cards will be counted = 45|
|Player 2||4♠ 4♥ 4♣ 4♦ 5♦ Q♦ 3♠ 7♠ 8♠ Q♦ K♦ 10♣ 9♣||The player has not formed 2 sequences, including the pure sequence. Hence, points of all cards will be calculated =68|
|Player 3||3♥ 4♥ 5♥ 5♣ 6♣ 7♣ Q♦ 8♦ 5♣ 2♦ 2♣ 2♥ K♠||The player has 2 sequences, 1 pure and 1 impure. It also has 1 set formed. The points will be calculated only for the ungrouped cards = 23|
|Player 4||A♥ 4♥ 5♥ 5♣ 6♣ 10♣ J♦ 8♦ 5♣ 2♦ 2♣ Q♥ K♠||First Drop with a loss of 20 points|
|Player 5||4♠ 4♥ 4♣ 4♦ 5♦ Q♦ A♠ 7♠ 8♠ Q♦ K♦ J♣ 9♣||3 consecutive misses= 40 points|
|Player 6||2♥ 3♥ 4♥ 5♣ 6♣ 7♣ Q♦ 5♦ 5♣ 5♥ 2♦ 2♣ 2♥||WINNER|
How Are Your Winnings Calculated In Rummy Cash Games?
At the end of the day it is all about seeing that winning cash amount in your account. You also need to be very clear how you are getting the sum that is reflecting in your Dashboard. Let’s help you understand how these calculations are done to play rummy online for real money.
Winning Calculation in Points Rummy?
When you are playing points rummy cash games, it is based on a pre-decided rupee value. The winner of the game wins the entire cash amount lost by the other players at the end of the game. Here is how the calculation is done.
Winning Cash = (Sum of all points of opponents) X (Rupee value of the point) - RummyCircle Fee
Here is an example that will help us understand this better:
Total of 6 players playing points rummy for cash on Rs. 860 table. Each point has a pre-decided value of Rs. 4. There will be 1 player who will be the winner and remaining 5 will lose the game. The losing points of the remaining 5 players would be 45, 78, 23, 20, 40 respectively. The winnings will be calculated as:
4x (45+78+23+20+40) = Rs. 824
This amount, after the deduction of RummyCircle fee will reflect in the player’s account.
Winnings Calculation in Pool Rummy?
The winning for pools rummy is calculated as per the given calculation:
Winnings = (Entry Fee) X (Number of Players) - RummyCircle fees
Players pay the fixed entry fee for the tournament, which is used to form the prize pool. If 5 players join a pool rummy with Rs. 50 as entry fee. The prize pool of the game will be Rs. 250.
The winner will win Rs. 50 x 5 = Rs. 250
This amount will be credited to the winner’s account after the deduction of the RummyCircle fees.
Winnings Calculation in Deals Rummy?
In deals rummy, the winner wins all the chips at the end of each deal. Here is how the winnings are calculated:
Winnings =Sum of points of all opponents assuming each chip is equal to one point.
Let’s assume that there are 6 players on the table and the player 5 declares his hand. The other four players will lose with 10, 20, 30, 35 and 40 points respectively. The winner’s chips will be calculated as 10 + 20 + 30 + 35 + 40 =135 chips.
With all the above guide, get started to play rummy with right directions and win cash. RummyCircle gives you an option to make a rummy game download for hassle free, non-intrusive experience of online rummy. This app is available for both android users and IOS users. Also, you can enjoy the fun and entertainment packed game on mobile website.
Contact Our Support
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Rummikub® is a commercially-available tile rummy game developed by Israeli games inventor Ephraim Hertzano in the early 1930s. Even though this game is played with tiles rather than cards, this is a true Rummy game,featuring many of the elements common to all Rummy games, including the goal of making melds of three or more of a kind.
Rummikub is also known under other names, such as 'Tile Rummy', 'Rummy Tiles', 'Rummy-O', 'RummyCube', 'Rummykub','Rummicub', 'Rummicube', and 'Rummycub'.
Here is an interesting theory about why tiles are used rather than cards:
Over the years, a number of different religious groups have associated playing cards with gambling, and have enforced a strict prohibition against all card games, regardless of whether they were gambling games or not. Rummikub arose as an alternative to this prejudice against playing cards. It is a purely numbered tile game with no images of kings & queens, or other royalty. Rummikub is considered by millions of lay men and women around the world, as socially relaxing and interactive play for all ages. Also clergymen and clergywomen of many denominations enjoy this peaceful and enjoyable game.
All over the world people are discovering the joys of Rummikub® an exciting, fast-moving game which combines theelement of luck with strategic planning to provide hours of fascinating play Rummikub° btings together the most popularfeatures of a number of well-known pastimes including Mah-Jongg®, dominoes, rummy and even an element of chess, into amodern game which holds the attention, stimulates the imagination, challenges the wits and pleases the eye of today’sdemanding game players.
How to Play Rummikub®,
The Sabra Way
SABRA WAY is played by 2, 3, or 4 people. It is played very much like cards except you play with tiles.There are 106 tiles in the game including 2 jokers.
There are 4 different color tiles, black, red, orange, and blue numbering 1 through 13.
The object of the game is to be the first to eliminate all the tiles from your rack by forming them into sets of runs and groups,and then melding them onto the table.
Your objective, therefore, is to keep as few points in your hand as possible.
SETTING UP THE GAME
Mix the tiles thoroughly face downward on the table. Each player picks a tile to see who goes first. The one who selects thehighest tile is the first to play. The others follow going counterclockwise.
After you determine who plays first, all the players pick 14 tiles.
In order to place tiles on the table each player must make an initial meld of 50 points in one or more sets. These points mustcome from tiles in the hand only and not from tiles already on the table. Each tile is worth the number of points as valued onthe tile. A joker may be substituted for any tile and its point value is the same as the tile it represents when melding, and worth 30points when held on your rack while another player wins.
All runs must consist of at least 3 tiles of the same color -
EXAMPLES:4, 5, 6 red 1, 2, 3, 4 orange
Groups must consist of 3 or 4 tiles of different colors
EXAMPLE:#4 red, #4 blue, #4 black Apple jacks games.
Not acceptable: #4 orange, #4 orange, #4 red
PLAYING THE TABLE
Once you have placed your initial 50 points down, you are free to play on the table and manipulate and rearrange melds.
If you cannot add onto the other runs or groups of yours or opponents, you must pick a tile from the table. Then you mustwait until your next turn to play. You continue to pick tiles until you are able to play - you can never lay down once you havepulled a tile.
are on the table. You can add the #4 blue. You are, therefore, able to take on one of the #4’s to use for another group or run.You must leave at least 3 tiles in order to make another meld.
are on the table. You can add either a #5 red or a #9 red. If you have a joker in your tiand you could make the following addition.
If there are more than 3 tiles in one group or run, you can take the excess to make a new group or run. Each set must contain atleast 3 tiles.
are on the table. You make take the #6 blue if you have a #5 and a #7 blue and make a new run. Or, if you have a #6 red and a #6orange you can make a new group of #6’s. The same would apply to the #9 blue, you would still be leaving 3 tiles if you tookeither the 6 or the 9.
are on the table. You can take one of the 5’s and add it with a #4 and a #6 of the same color and make a run. Or if you had twomore #5’s in your hand you could take a different color #5 and make another group.
are on the table. If you have an 8 blue and 10 blue in your hand you can move the 9 orange over to the group of 9’s and then takethe 9 blue for your run. Therefore, you are still leaving 3 in each set.
are on the table. If you have a #4 black in your hand and a #1 black you can use them to make the following groups.
A Joker may be substituted for any tile when you make a meld. You can add a tile to a meld containing a Joker, either the fourthtile in a group or to either end of a run. You may not take a tile away from a meld which includes a Joker. You may take a Jokerfrom a run or group in exchange for a tile of the same vaue from your hand. You must use the Joker immediately with 2 moretiles from your hand to make another meld onto the table. You may not hold the Joker to use ata later time. Under tournamentrules, a Joker taken from a group of three tiles must be replaced with both missing tiles.
EXAMPLES:oror (tournament play)
A meld containing a Joker may not be manipulated. After a Joker has been taken from a meld as shown above, the meldmay be manipulated.
Two minutes per turn - per player.
Each loser adds up the value of the tiles left on his rack, counting 30 points for a joker and face value for all other tiles, andscores this as a minus (negative) amount.
The sum of all the losers’ scores is credited to the winner as a plus amount. At the end of the session, each player’s final scoreis totalled for the final results. The total of the plus scores should equal the total of the minus scores if all the arithmetichas been done correctly.
In the rare case that all the tiles are used up before anyone goes Rummikub®, the player with the lowest count remaining on hisrack is considered the winner. Each of the losers adds up his total remaining tile value, subtracts the winner's total andscores the result as a minus amount, and the winner gets a plus score by totalling the losers’ scores.
A player who plays past the two-minute time limit must draw one tile from the pool.
A player who manipulates the tiles unsuccessfuUy and leaves incomplete melds on the table, must replace the tiles in theiroriginal positions, take back the tiles he has melded, and draw three additional tiles from the pool.
© E. Hertzano, Israel, © 1985 Pressman Toy Corp., N.Y., N.Y.
Other Rummikub Rule Links
Other Rummy Tile Games
John McLeod has rules for several other related games, including the Turkish game Okey,Romanian Tile Rummy, and the Rummikub variationsAmerican Rummikub and International Rummikub.
Rummikub Card and Board Games
The best-selling rummy tile game is now available in a handheld electronic game with features that every Rummikub fan will love! Play against friends or against the console in three different modes: practice, mini-tournament and tournament.
This Deluxe Large Numbers Edition of Rummikub comes in a lined, leatherette carry case. A great combination of strategy and luck makes Rummikub the perfect game for all ages!
Go for the fun as you go for the highest score in this take-everything 60th anniversary collector's edition tin version of Rummikub! The more tiles you play, the closer you come to winning!
This is a fast-paced Rummikub card game with a new twist. Players go through eight rounds, with each round having a different goal. In round one all seven cards must be the same color.
Rummikub now comes in a convenient zippered cloth carrying case so you can take it anywhere. You'll be amazed at how complex and challenging the game becomes as players put more and more tiles in play. The player with the highest score wins!
Brings the classic gameplay of Rummikub to young players! Featuring durable, easy-to-handle tiles, the object is to collect the most stars by making sets of animals. No reading required.
The large, sturdy tiles in this edition of Rummikub measure 1 x 1.5 inches, and the big numbers on the tiles are 7/8' tall making them really easy to see. A great combination of strategy and luck makes Rummikub the perfect game for all ages.
Rummikub is the fast moving rummy tile game! Players make points by collecting sets or building runs in the same color. A great combination of strategy and luck makes Rummikub the perfect game for all ages.
Go for the fun as you go for the highest score in this take-everything version of Rummikub! This ultra-lightweight game is easily transportable and can be ready to play in seconds. The player with the highest score wins!
Play your Rummy tiles in groups of three or more. Freeware game with three variations. Addictive and interesting game of strategy, combination and luck, very popular worldwide, played with tile sets like Rummikub. Version 1.1, 2004-07-14
Romi lets you play Rummy Tile (RummyCube, Rummikub, Rami) games against the computer at 3 different levels. Version 7.4, 2008-08-22
Romi lets you play Rummy Tile (RummyCube, Rummikub, Rami) games against the computer at 3 different levels. Version 7.5, 2008-06-29
Play your Rummy tiles in groups of three or more. Beat the computer, or play online with friends. Many different game variations. Contains tutorial. Version 6.0.37, 2009-01-22
Rummikub Joker Rules
Rummikub® is a registered trademark of Pressman Toy Corporation. The Rummikub rules were OCR'd from a vintage rule sheet, and are provided as an educational resource forRummy players, researchers, and students of the game. Any grammatical or typographical errors are an artifact of thisprocess, and should not be attributed to the original source.