This page is part of the Invented Games section of the Card Games web site. It is a collection of variations of the proprietary card game, Phase 10. Phase 10 is a commercial version of the traditional card game Contract Rummy, but while Contract Rummy is played with standard playing-cards, Phase 10 uses special cards and has a somewhat different sequence of contracts.
Oct 14, 2019 The game Phase 10 is based on a rummy-style game called Liverpool Rummy. This is a type of 'contract rummy.' Contract rummy means it is a game that requires meeting certain goals to progress. In Phase 10, the contracts or goals are called phases. The game has 10 phases. Phase 10 is played using a special deck of cards which includes 108 cards. Phase 10 is a card game with a challenging and exciting twist! The objective of the game is to be the first player to complete 10 varied Phases-two sets of three, one run of seven, seven cards of one color and more. The twist in Phase 10 is that each Phase to be completed is specific for each hand dealt. Phase 10 is another popular card game by Mattel, the makers of Uno. This card game resembles Rummy, but the main difference is that you have to complete 10 different types of match-ups or Phases, in order to win the game. The first player to complete all 10 Phases wins the game.
Phase 10 + 10
Contributed by Justin Huneke
Phase 10 +10 is played with a deck of Phase 10 cards and played the same way as the proprietary game Phase 10 except that the 10th phase only marks the half way point! After the 10th phase there are 10 more and here they are:
- 4 sets of 2
- 1 set of 4 + 1 run of 5
- 1 set of 5 + 1 run of 5
- 1 run of 4 + 4 cards of one color
- 1 run of 5 + 4 cards of one color
- 1 run of 10
- 1 set of 4 + 1 set of 5
- 9 cards of one color
- 1 set of 6 + 1 set of 2
- 1 set of 6 + 1 set of 3
Warning! This game takes a very, very, very long time. Only play if you have absolutely nothing to do in the next 4 to 5 hours.
Super Wild Phase 10
A variation of the 'Masters Edition' of Phase 10, contributed by Jeff Presley
The Masters Edition of Phase 10 includes two additional rules:
- Players can choose which Phase to attempt on each deal, based on the cards they are dealt.
- Once in each deal, a player can 'save' a card by discarding it into a private 'save' pile instead of the central discard pile. These cards are stored from deal to deal. At the start of a turn, a player can retrieve any card from their 'save' pile into their hand instead of drawing from the stock or discard pile.
Jeff Presley's group has modified these rules by marking one of the existing wild cards as 'Super Wild' and one of the existing skip cards as 'Super Skip'.
- Playing a normal Skip card either skips the next player or reverses the direction of play - the player of the card chooses which.
- Playing the 'Super Skip' card skips everyone else and thus give the holder another turn immediately. This card counts 25 points if left in a player's hand at the end.
- The 'Super Wild' card counts 50 points and can be used as two wild cards.
The contracts are:
- 2 sets of 3
- 1 set of 3 + 1 run of 4
- 1 set of 4 + 1 run of 4
- 1 run of 7
- 1 run of 8
- 1 run of 9
- 2 sets of 4 - OR 3 sets of 3 - OR 5 sets of 2
- 7 cards of one color (skip can be used as a blue card when collecting blues)
- 1 set of 5 + 1 set of 2
- 1 set of 5 + 1 set of 3
A game usually lasts 60 - 90 minutes.
Mixed Up Masters
A variation of the 'Masters Edition' of Phase 10, contributed by Keith Morris
There are 2-4 players. Take all of the 'phase' cards, shuffle them together and deal them out, 10 to each player. You dont get to look through them or choose which one to use: you turn up your first phase card and that is the one you need to complete.
You cannot pick up from the discard pile after you have laid down your phase. Your skips do not count as a color. To win you have to finish all the phases in your pile.
This version takes around 30-60 min. depending on the number of players.
To make a harder 2-player game, shuffle all 40 'phase' cards and deal out 20 to each person.
The Crazy Twenties
Contributed by Gabriele Scott
The first 10 phases remain the same as in the standard game and there are ten additional phases as follows:
- 3 sets of 3
- 4 sets of 2 with no wilds
- 1 run of 5 + 1 set of 5
- 8 of one color with no wilds
- 1 run of 10
- 1 set of 7 + 1 set of 2
- 2 runs of 4 with no wilds
- 3 sets of 3 using 3 colors - wilds same color (you pick three colors and only these colors can be used in the sets, including any wild cards; you do not have to use all three colors in any set)
- 5 sets of 2 in same color - wild card color must match number color
- run of 9 in 2 alternating colors - wild card color must match color sequence.
Phases may be played in any order at the choice of each individual player. Players announce what phase they are playing when they lay down their cards. They are then committed to that phase for the rest of the deal. A note must be kept of which phases each player has completed. No player is allowed to repeat a phase, so the players' options are reduced as the game progresses. To win you have to complete all 20 phases.
Note: The above rules use Phase 10 cards with colored wild cards. In some newer decks all the wild cards are the same color. If playing with this type of deck, just disregard the restrictions on wild card colors.
When playing with just 10 phases, it is not necessary to stick to the phases given in the official game instructions. There are many other possibilities, and many groups use their own list of phases. For example Armanda Carvelli recommends the following phases:
Phase 10 Phases Printable
- set of 3 + run of 4
- set of 4 + run of 5
- run of 6
- run of 7
- run of 8
- run of 9
- 3 sets of 2
- 2 sets of 3
- 2 sets of 4
- set of 5 + set of 3
In Phase 10, it's time to challenge other players with the amazing cards in your hand! Offering fun and challenging gameplay to players, get ready to turn the tables and earn points in this game. Shuffle the cards and start playing now.
In this game, you try to pass each level by completing different goals before your opponents. These are called phases, and they usually require you to group different cards. You start the game in the first area. Only the first level is available at the start, but you can unlock the rest by completing open levels. Clicking on a level to see the goals you have to complete to pass it. When the game starts each player will receive cards. Click and drag the suitable cards to the phase decks in the middle of the screen. Click on the question mark button in the corner to see what you should do to complete a phase. When you complete one and empty your hand, you'll win the game. In further levels, there is more than one phase to complete to win a level. Good luck playing!
Looking for more games like this one? Then why don't you check our other colorful and entertaining game 4 Colors PGS, by clicking here? Have fun!
Mattel developed Phase 10.
February 3, 2020
Phase Ten Score Sheet
- Colorful 2D graphics
- Lots of different levels to complete
- Multiplayer gameplay option
- Simple controls
Phase 10 Extra Phases
Magic mirror free spins. You can use your mouse to play this game.