11.03.2021

Egyptian Rat Slap

Interested in playing Egyptian Rat Screw online against friends or other live opponents? Click here to begin playing this fast-paced card game in real-time.

Other names: Egyptian Rat Screw, Egyptian Ratslap, Egyptian Rat Race, Egyptian Ratkiller, Egyptian War, Bataille Corse

Egyptian Rat Screw is a matching card game for three or more players. The ERS card game involves the titular slapping action that happens once a certain condition is achieved, which shows its influence from games such as Slapjack and other more action-oriented card games. How to Play Egyptian Rat Screw?

1. Egyptian Rat Slap is a card game, in this, you can play against the computer, or your friends! Here are the controls. Player 1: Left Arrow = Play + Collect. Right Arrow = Slap. Player 2:, = Play + Collect / = Slap. Player 3: G = Player + Collect.
2. This video tutorial will teach you how to play the card game Egyptian Rat Screw. Find more at vide.

In this guide, we will refer to the game as ERS

ERS uses a standard 52 card deck.

Number of players: 2-4

Start of Game

The deck is shuffled at the start of the game and each player is dealt an equal number of cards. The cards for each player are kept face down.

Gameplay

Play occurs in clockwise order. The objective is to win all of the cards in the deck.

Players take turns flipping cards from their pile onto a pile in the center of the table without looking at the card as it is being flipped.

There are two categories of cards (suits are irrelevant):

1. Special cards: J, Q, K, A (Jack, Queen, King, Ace)
1. Normal cards: 2 through 10

If a player puts down a normal card, nothing happens and it becomes the next player's turn

However, if a special card is played, a countdown is started for the next player. The next player has a set number of attempts to play a special card and it remains their turn until either they run out of attempts or they play a special card. If they fail to play a special card then all of the cards in the middle go to the previous player.

The number of attempts allotted for each special card is as follows:

• J → 1 attempt
• Q → 2
• K → 3
• A → 4

Example:

Let us assume we have two players Alice and Bob

Egyptian Rat Slap Rules

If Alice plays a Queen then Bob has two attempts to play a special card. Let's assume they play a 2 followed by a 3. Then, they failed to play a special card in their two attempts and the pile of cards goes to Alice. However, suppose now that the second card played by Bob was actually an Ace. Then, it becomes Alice's turn again and she has four attempts to play a special card

Slapping Rules:

These rules are what change this game from one of chance to one of skill.

Players can win the pile of cards in the middle if the slap the pile when one of the following conditions is met:

Egyptian Rat Slap Card Game Online

• Double - the top two cards have the same rank (e.g. 9 ♣️ 9 ♦️ )
• Sandwich - the first and third card have the same rank (e.g. 9 ♣️ K ♠️ 9 ♦️ )
• Add to Ten - the top two cards add to 10 (note that aces count as 1 for this rule) (e.g. A ♠️ 9 ♦️ or 3 ♠️ 7 ♣️ )
• Marriage - the top two cards contain a king and queen (e.g. K ♦️ Q ♠️ or Q ♦️ K ♣️ )
• Top & Bottom - the top card and bottom card have the same rank

Players can slap the pile at any time, so it does not have to be their turn.

Penalty

If a player slaps the center pile when none of the slapping conditions are met then they must burn a card (i.e. place their top card under the bottom of the center pile)

End of Game

The game ends once one player collects all of the cards.

Egyptian Ratscrew, or ERS, is a fairly violent card game played all over the world. Its popularity was well established at CTY by 1985, when Egyptian Ratscrew and Spit were the two dominant card games played by students. Historically, Egyptian Ratscrew was one of the games that most students learned at CTY, rather than at home; this leads to the supposition that Egyptian Ratscrew was popular at CTY before in the outside world.

The nickname ERS is a common misconception, but is solid enough to stand. The actual name of the game is Egyptian Rat's Crew, commonly slurred together into Egyptian Ratscrew. Thus the abbreviation SHOULD be ERC, but ERS is used by all.

• 1Common Rules

Common Rules

Setup

ERS is generally played with 2 to 6 players. More players can make the game more interesting, but two-player duels can be just as exciting. After a full shuffle, the entire deck is dealt out to all players in as close to equal measure as possible. Players then pick up their stack of cards and hold it in one hand without looking at it. Gameplay may begin with any player.

Gameplay

• One player, either the winner of the previous stack or an agreed-upon player to start the game, places the top card of their stack face up in the middle to start the hand. Play continues from them either clockwise or counterclockwise.
• What occurs from there depends on what cards are played and the sequence that they are played in:
• Numeric Cards (two through ten): The next player plays a single card. Nothing special happens, except possibly a slap (see below).
• Face Cards (Jack, Queen, King, Ace): The next player has a certain number of chances to play a face card from their stack. If they fail to do so, the player who laid down the face card takes the stack. If they do play a face card, the same rules apply to the next player in the rotation. This allows huge stacks of face cards to pile up.
• Number for each face Card: Jack-1, Queen-2, King-3, Ace-4.
• Slaps: If, in the rotation or in the Face Card put-downs, a pair of cards of the same number or face come up right after the other (such as 8 followed by an 8) or in a card- other card- first card sequence (such as 8-4-8), then all players are allowed to slap into the center of the circle on top of the cards. The first player to get their hand on the cards gets the whole pile of cards, and a new hand is started by the player who won the stack. Some rules allow bystanders or players who have been eliminated to 'slap in' to the game and start play with this stack, but this is up to the players' discretion.
• There are also other combinations which may be slapped on, depending on which rules you're using. For example, there were a number of people at Easton 09.2 who also slapped on 69s. In Easton 16.1 and 16.2 the practice of 'marriages' (king-queen) and in even rarer cases, 'divorces' (King-something-Queen) were played with.
• If a player slaps when there is not a pair or sandwich, etc., they need to 'burn' a card by putting it on the bottom of the pile. This card cannot be used in a sandwich, even if it is applicable. In games where people who are not active players to 'slap in', this generally disqualifies them from future attempts.
• The game ends when one player has all of the cards in their stack.
• During LAN 19.1, a group of girls created a new rule. If the cards placed are a 6, followed by a 9, you can slap it. This also works for sandwiches. Soon the rule spread outside the friend group.

Strategy

• Quick slaps can quickly help a player gain cards.
• Memorizing pairs can allow for very quick slaps.
• If you have very few cards, it is possible to memorize your whole deck and have a definite leg up on the competition.
• If you are not very good at slapping, playing your cards very quickly in order to possibly cancel out slaps by already playing the next card before anyone can slap.
• Memorizing your last card win or any number of your bottom cards allows you to intentionally burn down to them. This allows for either a good card to be played, or it allows a quick slap. However, this strategy is risky and frowned upon by some.
• Some cards, like aces, will inevitably result in a slappable combination. Face cards like Jacks will have less potential for slapping. Be on the lookout.
• When you have no cards and want to slap in, slap at the slightest suspicion. Don't hold back; in most games, there are no penalties for overslapping when you have no cards to begin with. Depending on who you're playing with, there may be slight grumbles.
• Commit useful information to memory, such as the card before a jack.
• In 2-player matches, memorizing your opponent's cards is possibly even more useful than knowing your own.